Privacy Policy
The short version: Starlift collects no personal information. If you use the online features, it sends your scores and a random player ID. To know whether you own the full game, it checks with a purchase service. It also keeps anonymous counts of which parts of the game get played. None of it says who you are.
The game
- There is no account and nothing to sign in to.
- The game contains no advertising and no third-party analytics or tracking software. Playing on your own sends nothing but the purchase check and the anonymous counts described below.
- Your scores, progress and settings are saved only on your device. Deleting the app deletes them. They may be included in your device's own backups, which are managed by Apple or Google under your device's backup settings.
- The game does not ask for access to your contacts, photos, camera, microphone or location.
Online features
Daily Launch and online rooms (duels and Royale) need a connection. When you use them, the game sends the following to our servers:
- A random player ID made on your device. It is not your Apple or Google account, your device identifier or an advertising identifier.
- A callsign, such as "Swift Comet 42", generated from a fixed word list. You cannot type a name.
- Daily Launch: your score for the day and a recording of the moves you made in that run, which lets a score be checked. These are deleted after 14 days.
- Online rooms: while a match is running, a picture of your blocks and what you launch are passed to the other players in the room, along with your callsign. In a Royale, the computer rivals are played by our servers for the length of the match. A room is removed within two hours.
None of this includes your name, email, contacts or location. Our hosting provider, Amazon Web Services, processes your IP address to deliver these features; we do not store it. To have your Daily Launch entries removed sooner, email support with your callsign and the date.
Anonymous play counts
So that we can see which modes and worlds get played and where players get stuck, the game counts a few things as they happen: for example that a run of Endless was started, that a Voyage stop was won or lost, or that the unlock screen was shown. From time to time it sends those counts to our servers, which add them to a total for the day.
A count carries no player ID, no device identifier and no time, and we do not keep the address it came from. The totals cannot be traced back to you or to any one player.
The full game
The full game is a single purchase made through the App Store on iPhone or Google Play on Android. We never see your name, your email or how you paid. To know whether a device owns the full game, and to bring a purchase back with Restore Purchase, the game uses RevenueCat, a service that keeps track of store purchases. When the game starts, and when you buy or restore, it sends RevenueCat:
- A random ID that RevenueCat makes on your device and, on iPhone, the identifier Apple gives your device for our apps. Neither is your Apple or Google account or an advertising identifier, and neither can follow you into another company's apps.
- The purchase record that the store supplies: which product, when, the transaction number and the store country.
- Technical details: the app version, your device model and system version, and your language settings.
RevenueCat processes your IP address in order to answer and handles this information on our behalf under its privacy policy. If you never buy the full game there is no purchase record to send.
Apple and Google
Downloads and payments are handled by Apple on iPhone and by Google on Android, each under its own privacy policy. If you have chosen to share analytics or diagnostics with app developers in your device settings, the store may show us aggregated crash and usage statistics. We cannot identify you from them.
This website
- This site sets no cookies, runs no analytics scripts and loads nothing from third parties.
- It is hosted on Amazon Web Services. Like any web host, AWS processes technical details such as your IP address and browser type in order to deliver the pages. We do not use that information to identify you.
If you contact us
If you email support, we receive your email address and whatever you choose to include. We use it only to reply, and we will delete it if you ask. Support mail is received through Amazon Web Services and passed on to our mailbox; the copy held by the mail system is deleted automatically after 30 days.
Children
Starlift is suitable for all ages. We do not knowingly collect personal information from anyone, including children under 13.
Changes
If the game changes in a way that affects this policy, we will update this page and its date before that version is released.
Contact
Questions about privacy: support@banjtheman.xyz